Human Technologies and Interaction Design in Outer Space
Call for Papers, Abstracts, Demos and Posters
1st Workshop on Human Technologies and Interaction Design in Outer Space (SpaceUX’19) SpaceUX’19 in conjunction with OzCHI’19 2-5 December, Perth/Fremantle, WA, Australia
Outer space is steadily evolving as a site of human-computer interactions. With the ongoing investments of states and private companies in space exploration, these interactions and their design are becoming increasingly crucial for the unfolding of our futures on and beyond the globe. While the domain of human-computer-interaction has adopted methods from spaceflight – the NASA Task Load Index (TLX), for example – the setting of outer space itself provides a testing ground for designing and performing these interactions. Their development transpires in creative hubs such as the NASA Aimes centre and encompasses a wide range of orientations and practical applications, from satellite launches and maintenance to deep space probes, involving solutions for both robotic and crewed missions and their remote and in-situ operations. In this workshop, we consider some of the nuances of human-computer interactions in space. Through a range of examples, we will explore the ways in which their design and applications progress exchanges between humans, technologies and space environments.
Space endeavour continues to engage old and emerging players in a range of national and international projects and public and private partnerships. Australian space capabilities are rapidly developing, including its fast-growing space industry and evolving infrastructure, the recent establishment of the Australian Space Agency and NASA’s plan to open a spaceport in Arnhem Land. In the context of this, the Ozchi2019 conference provides a productive forum from which to mobilise ways of thinking about the issues of human-computer interactions and their design in the context of outer space. A range of HCI initiatives and projects aim to expedite current and future space programs, working toward enhancing crew autonomy and communication exchanges with the International Space Station, improving remote control of space probes, interfaces for voice-processing and management of the activities within space habitats (see some examples in the list of references). In turn, their solutions may prospectively find further applications down here on earth. In this workshop, we address the vital role of HCI in space exploration and re-think the various ways in which it inflects its progress.
We are seeking submissions in the domain of human technologies and interaction design in outer space along (and not limited to) the following themes, and topics:
* HCI Methods, Tools and Techniques for SpaceUX
* Applications and Business in SpaceUX
* User Research, Usability, and Interface Design for SpaceUX
* Emerging Technologies in UX suitable for SpaceUX
* SpaceUX Methods applied in Other Domains
* Human performance in Space
* VR, Mixed/Augmented Reality and Popular Space Experiences
* Sociotechnical Networks and HCI in Space
* Histories and Futures of HCI in Space
The workshop proceedings will be published in a Scopus indexed proceedings series, and the very best contribution will be published in a journal special from a highly reputable publisher which will be pre-arranged.
- 20th October 2019: Deadline for submission of position papers
- 27th October 2019: Notification of accepted papers
- 31st November 2019: Camera ready workshop papers
- 2nd December 2019: Workshop day
The workshop program stretches over a half-day, and will contain a combination of invited keynote presentations, oral presentations, posters, and demonstrations. We are calling for paper submissions of extended abstracts between 2-5 pages long, following the submission format of OzCHI’s style template.
Please download the paper template from: https://www.acm.org/publications/proceedings-template
The copyright form can be downloaded from: http://www.visemex.ambientmediaassociation.org/wp-content/uploads/2016/09/CopyrightForm.pdf
Your submission should include: (1) scanned signed copyright form; (2) original contribution in word or latex; (3) pdf of the paper. Please do NOT include the ACM copyright strip (first page, bottom left) into your submission. Add ALL your files (copyright form, word document/latex files, scanned copyright form) into ONE zip file. Upload the zip file to the workshop submission system on: https://easychair.org/conferences/?conf=ozchi19. Please use the paper category “SPACEUX”.
Katarina Damjanov, University of Western Australia; katarina.damjanov[at]uwa.edu.au
Artur Lugmayr, Curtin University; artur.lugmayr[at]curtin.edu.au
NASA Task Load Index (TLX); https://humansystems.arc.nasa.gov/groups/tlx/tlxapp.php
Justinmind, ‘How prototyping helps NASA take UX into orbit: Q&A with UX and Prototyping gurus’, March 01, 2017; https://www.justinmind.com/blog/how-prototyping-helps-nasa-take-ux-into-orbit-qa-with-interaction-designer-ron-kim/
NASA, ‘NASA – Ames Agency Alignment’; https://www.nasa.gov/centers/ames/about/impact-human-exploration.html
Julie Payette, ‘Advanced Human-Computer Interface and Voice Processing Applications in Space’; https://www.aclweb.org/anthology/H94-1083
Steve Hillenius, ‘Designing Interfaces for Astronaut Autonomy in Space’; https://www.webstock.org.nz/talks/designing-interfaces-astronaut-autonomy-space/
Irene Lia Schlacht and Henrik Birke, 2011, ‘Space design: Visual interface of space habitats’, Personal and Ubiquitous Computing 15(5):497-509.
Lindsay Aitchison, 2017, ‘Designing for Outer Space: Design, UX & HMI Development for Next Generation Space Suits’; https://ntrs.nasa.gov/search.jsp?R=20170004351
*Image courtesy of NASA